Describe a piece of furniture in your own words, and Maket turns it into a 2D and 3D object you can place in your floor plan, review in 3D, and render. Each object you create is saved to your objects, so it's ready whenever you need it again.
This guide follows one example from the Starwood project: a plush ivory bouclé sofa, placed in the living room, checked in 3D, and rendered with a farm view outside the window.
Before you start
Open a project with a floor plan.
Creating an object uses credits. The cost is shown on the button before you confirm.
Step 1: Open Create your own
In your project, switch to 2D. In the bottom toolbar, open Objects, then click Create your own.
You can create an object from an image or from a text description. If the introduction screen appears, click Continue, then choose Describe.
Step 2: Describe your furniture
Type a description of the piece you want. A short prompt works:
Generate an asset of a couch.
For more control, name the material, colour, shape, cushions and base.
For the Starwood sofa, we used:
Generate an asset of a luxurious plush ivory bouclé sofa for the living room. A generous three-seater with soft sculptural curves, rounded padded arms, deep comfortable seat cushions, a low rounded back, and richly textured cream bouclé upholstery. Refined contemporary design with a concealed base. Put it in the living room.
Click Continue to generate a preview.
Step 3: Review, save and place the object
Check the preview, then review the objects name, height, width and depth.
Adjust any field that needs it, and assign the object to a collection if you'd like.
Click Create object to save it. Then open Objects → My Objects and select your new piece to add it to the plan.
Move and rotate it into position. If you're replacing a piece, such as an existing couch, remove the old one and place the new one in its spot.
Make sure it fits around nearby furniture and leaves a clear path through the room.
Naming a room in your prompt gives Maket context for the design. It doesn't place the object for you, so you'll still position it in your plan.
Step 4: Check it in isometric view
Switch to 3D and select Isometric from the view menu.
Isometric view shows the object's size, orientation and relationship to the furniture around it.
If something looks off, go back to 2D and adjust the placement or make the change directly in 3D.
Step 5: Frame the shot in walkthrough view
In the 3D view menu, select Walkthrough.
Use the mini floor plan in the right panel to place the camera, for example in a corner of the living room.
Aim it so what you want in the image is in frame. For Starwood, that's the sofa, the large window and the TV, with the sofa's arms and cushions clearly visible.
Refine the composition with Field of view and Height in the camera panel.
Step 6: Render the space
Enter a prompt in the rendering field at the bottom of the screen. Describe the materials, lighting and surroundings you want, and ask Maket to keep the current layout.
For Starwood, we used:
Create a photorealistic rendering of this living room from the current corner camera view. Preserve the room layout and furniture placement. Clearly showcase the plush ivory bouclé sofa, including its textured upholstery, rounded arms, and deep cushions. Keep the large window and TV visible in the composition, with the round wooden coffee table in front of the sofa. Through the window, show a peaceful farm with green pastures, wooden fences, and a barn in the distance. Use soft natural daylight, warm oak tones, and realistic shadows for a cosy, refined farmhouse interior.
Click Render image and wait for the result. Your previous renders appear as thumbnails above the prompt field, so you can compare versions.
If the rendering changes your furniture
A rendering may interpret some details differently from the 3D object. If the shape, proportions or cushions change, add explicit instructions to your rendering prompt to preserve the object's structure.
For example:
Follow the structure of the sofa in the 3D view exactly. Preserve its silhouette, proportions, rounded arms, backrest shape, and the number and arrangement of seat cushions. Keep its size, position, and orientation unchanged. Do not redesign the sofa or add cushions. Apply realistic bouclé texture and lighting while retaining the existing furniture geometry.
Generate another image and compare it with the 3D view. If it still isn't close enough, generate a few more and keep the closest match. Specific instructions improve consistency, but an exact match isn't guaranteed.
Tips for the best results
Be specific. Material, colour, shape, arm style, cushion count and base type all shape the result.
Check dimensions before you save. Real-world sizes make the object fit your plan accurately.
Use collections. Group related pieces, such as a living room set, so they're easy to find.
Have a photo instead? See Bring your own furniture: turn a photo into a 3D model.
Describe the object in your rendering prompt. Naming its key features helps the rendering keep them. More in Tips for generating better renderings.







